Samurai jack: battle through time

sound design, implementation, mix

Starwars the old republic: legacy of the sith

sound design, implementation

jurassic world revealed

sound design, editorial

jack ryan: november morning

sound design, editorial

sound design

Spellbreak

sound design

Brawlhalla

sound design, composition

paladins

sound design, implementation, composition

smite

sound design, voice over

realm royale

Hi, i’m daniel gagnon

and i do audio.

Born in Würzburg, germany but raised in the southeast u.s., I currently operate out of atlanta, georgia.

Since 2016, I’ve worked with a wide swath of brilliant people to bring game audio to life. from absolutely demolishing objects in the foley room, to making the tiniest of knob adjustments, I love the process of shaping an audio palette from concept, to iteration, to in-game.

I have supported aaa and indy releases across a variety of platforms, crafting audio experiences for games such as Samurai jack: battle through time, Smite, and more.

i am also known for really, really bad card magic.

Hi, i’m daniel gagnon

and i do audio.

Born in Würzburg, germany but raised in the southeast u.s., I currently operate out of atlanta, georgia.

Since 2016, I’ve worked with a wide swath of brilliant people to bring game audio to life. from absolutely demolishing objects in the foley room, to making the tiniest of knob adjustments, I love the process of shaping an audio palette from concept, to iteration, to in-game.

I have supported aaa and indy releases across a variety of platforms, crafting audio experiences for games such as Samurai jack: battle through time, Smite, and more.