Hi, i’m daniel gagnon
and i do audio.
Born in Würzburg, germany but raised in the southeast u.s., I currently operate out of atlanta, georgia.
Since 2016, I’ve worked with a wide swath of brilliant people to bring game audio to life. from absolutely demolishing objects in the foley room, to making the tiniest of knob adjustments, I love the process of shaping an audio palette from concept, to iteration, to in-game.
I have supported aaa and indy releases across a variety of platforms, crafting audio experiences for games such as Samurai jack: battle through time, Smite, and more.
i am also known for really, really bad card magic.